How do we standardize visual audio as an accessibility option industry-wide?
Advocacy Statement
As a game designer and a survivor of a school shooting, I carry a unique relationship with sound. Loud, sudden audio cues can trigger panic. Despite my love for shooters, I stepped away from many of them because these sounds overwhelmed me or brought back traumatic memories.
Fortnite’s audio visualizer changed that. By translating nearby sounds into clear, on-screen visual indicators, it gives me agency over my sensory experience and lets me engage on my own terms. Originally designed for Deaf and hard-of-hearing players, it has also become a lifeline for players with trauma, sound sensitivities, or cognitive differences.
I believe features like visual sound indicators should become a standard across all shooting games. Just as subtitles and colorblind modes are expected, visual audio cues should be part of every player’s toolkit.
Design as Advocacy
Accessibility isn’t limited to physical ability. It extends to emotional safety, mental health, and cognitive inclusion. Standardizing visual audio cues can help:
- Players with PTSD or sound-trigger sensitivities
- Neurodivergent players who struggle with overstimulation
- Hearing-impaired players who rely on visual cues for awareness
By offering visual alternatives for auditory feedback, developers invite more people to safely experience fast-paced gameplay without exclusion or distress.