Studies

Research • Writing • Systems • Advocacy

USC • M.S. Computer Science: Game Development

Making Sound Visible — Standardizing Audio Visualizers in Shooters

How do we standardize visual audio as an accessibility option industry-wide?

Advocacy Statement

As a game designer and a survivor of a school shooting, I carry a unique relationship with sound. Loud, sudden audio cues—gunfire, explosions, shouting—can trigger panic. Despite my love for shooters, I stepped away from many of them because these sounds overwhelmed me or brought back traumatic memories.

Fortnite’s audio visualizer changed that. By translating nearby sounds into clear, on-screen visual indicators, it gives me agency over my sensory experience and lets me engage on my own terms. Originally designed for Deaf and hard-of-hearing players, it has become a lifeline for people like me—players with trauma, sound sensitivities, or cognitive differences.

I believe features like Fortnite’s visual sound indicators should be a standard across all shooting games—not as a niche setting, but as a core accessibility option. Just as subtitles and colorblind modes are expected, visual audio cues should be part of every player’s toolkit. This is inclusion in action: an act of empathy that tells players, “You belong here, too.”

As I continue my studies at USC and build games with teams who care about impact, I’m committed to carrying this philosophy forward: design for excitement and expression, and for safety. The audio visualizer is more than a feature; it’s a symbol of what games can become when we make empathy part of design.

Design as Advocacy

This experience fundamentally shaped my philosophy as a game designer. I believe that audio visualizers should become standard across all shooting games — not just as a feature for Deaf or hard-of-hearing players, but as an essential accessibility tool for trauma-informed play.

Accessibility isn’t limited to physical ability; it extends to emotional safety, mental health, and cognitive inclusion. Standardizing visual audio cues can help:

  • Players with PTSD or sound-trigger sensitivities
  • Neurodivergent players who struggle with overstimulation
  • Hearing-impaired players who rely on visual cues for awareness

By offering visual alternatives for auditory feedback, developers invite more people to safely experience fast-paced, high-stakes gameplay without exclusion or distress.

UCSC • B.S. Computer Science: Game Design

System Analysis: Time-Based Puzzles — CMPM 176

How do time-based verbs shape player pacing and challenge curves?

System Analysis — Slides (UCSC) • July 2024

Overview

For CMPM-176 (UCSC), I explored time-based systems via verb/noun frameworks and playstyle assumptions, then proposed a new implementation inside an existing title to demonstrate design reasoning.

Game Systems of “The Outlast Trials” — CMPM 176

Which systems amplify emergent horror?

Outlast Trials systems analysis board preview (Miro)
Systems Analysis Board — Miro (UCSC) • June 2024

Overview

In CMPM-176 (UCSC), I mapped how interacting systems create tension and flow in a horror setting, then communicated findings via a public Miroverse board.