Studies & Research

UCSC • B.S. Computer Science: Game Design

System Analysis: Time-Based Puzzles — CMPM 176

In a team project, I analyzed time-based systems (e.g., Portal 2, Overcooked, Pikmin 3) and pitched a new implementation—delivered as a slide deck.

System Analysis on Time-Based Puzzles — Slides (UCSC) • July 2024

Overview

For my CMPM 176: Game Systems class at UCSC, I conducted a deep analysis of time-based game systems with, creating an extensive slide deck that explores this topic in detail. I began with an elevator pitch explaining the concept, then delved into the distinctive traits of these systems, using frameworks like verb/noun pairings and playstyle assumptions. I showcased examples of games that utilize time-based systems, highlighting titles like Portal 2, Overcooked, and Pikmin 3 for their unique interpretations. Finally, I pitched a new implementation of a time-based system in an existing game, demonstrating my understanding and creativity in game design.

Game Systems of “The Outlast Trials” — CMPM 176

I explored game systems and analyzed The Outlast Trials to understand progression mechanics and player dynamics using Miro.

View on Miroverse
Outlast Trials systems analysis board preview (Miro)
Systems Analysis Board — Miro (UCSC) • June 2024

Overview

In my CMPM 176 class at UCSC, I had the opportunity to delve deeply into game systems, gaining a comprehensive understanding of how different elements connect to create a cohesive experience. I worked extensively on various game systems, exploring their interactions and the impact they have on gameplay. One of the highlights was my in-depth analysis of The Outlast Trials on the Miro application where I examined its intricate systems, including progression mechanics, environmental storytelling, and player dynamics. This hands-on experience not only enhanced my technical skills but also broadened my perspective on game design, allowing me to appreciate the complexity and creativity involved in crafting immersive game worlds.