In a team project, I analyzed time-based systems (e.g., Portal 2, Overcooked, Pikmin 3) and pitched a new implementation—delivered as a slide deck.
Overview
For my CMPM 176: Game Systems class at UCSC, I conducted a deep analysis of time-based game systems with, creating an extensive slide deck that explores this topic in detail. I began with an elevator pitch explaining the concept, then delved into the distinctive traits of these systems, using frameworks like verb/noun pairings and playstyle assumptions. I showcased examples of games that utilize time-based systems, highlighting titles like Portal 2, Overcooked, and Pikmin 3 for their unique interpretations. Finally, I pitched a new implementation of a time-based system in an existing game, demonstrating my understanding and creativity in game design.