
Explore a fog-shrouded, distorted version of UCSC in this 2D puzzle horror game. Uncover cryptic clues and hidden memories to piece together the disturbing truth behind one man’s obsession.
View on SteamOverview
Welcome to UCSC—sort of. Markus’s Miasma drops players into a fog-drenched, uncanny version of UC Santa Cruz where familiar landmarks are warped and the silence carries weight. Navigate eerie footpaths and unsettling interiors as you uncover the story of Markus—a man whose past is bleeding into reality through puzzles, fragments, and memory.
Key Features
- Puzzle-Driven Exploration: Traverse haunted reinterpretations of labs, libraries, and forest trails. Solve logic and environmental puzzles to unlock new areas and assemble Markus’s fractured narrative.
- Atmospheric Horror: Slow-building dread, sound design, and psychological unease—not jump scares.
- A Twisted UCSC: Quarry Plaza and Porter Meadow reimagined through guilt, memory, and distortion.
- Narrative-Forward: Themes of trauma, regret, and identity; choices shape the truth you uncover.
- Estimated Playtime: 1–2 hours.
My Role & Production
Product Owner & Project Manager for a six-month development cycle. Led an interdisciplinary team of eight using Scrum: sprint planning, backlog management, milestone builds. Directed creative vision, coordinated cross-discipline work (design, programming, art, audio), presented regularly, and maintained documentation.
Originated as a UCSC undergraduate capstone. Progressed from pre-production (vision, scope, prototypes) to production (feature/content) and post-production (polish, QA). Refined via structured playtests with classmates and faculty.
Notes
All characters, locations, and events are fictional. While inspired by the aesthetics of UC Santa Cruz, this work does not depict the real university.